Specifics over adjectives.
"38 minutes" beats "lightning fast." We measure, we report, we publish numbers. If we can't, we don't claim it.
We started in 2018 because we kept watching agencies ship junior work for senior prices. So we built the opposite — a studio where every person has eight-plus years of practice, and the same hands that pitched also write the code, the design files, and the deploy scripts.
Teckfinity started in 2018 with three engineers and a thesis: that the gap between what agencies promise and what they ship is mostly a staffing problem. Senior people pitch, junior people deliver. The result, every time, is the same disappointment.
So we made a different bet — a studio where every person has eight-plus years of practice, and stays with the engagement from the first call to the last commit. No bait-and-switch. No "let me check with the team." We are the team.
Eight years later, we've shipped 80+ products across four continents, with 92% of new work coming from referrals. We've added two practices we didn't expect — AI engineering and DevOps — because senior craft compounds.
We're profitable, employee-owned, and intend to stay that way. We don't take VC money. We refuse to scale beyond what we can ship well — currently four lead-engineering slots a year.
"38 minutes" beats "lightning fast." We measure, we report, we publish numbers. If we can't, we don't claim it.
We tell buyers when the answer is no, when another studio fits better, when an idea is bad. The trust this builds is worth more than any project we'd lie our way into.
The people who pitch are the people who ship. No bait-and-switch. We refuse to scale headcount past senior because junior leverage is a lie we don't tell.
Most agencies disappear at handoff — and clients pay the price six months later. We stay on call, run evals, and ship upgrades.
Real names, real LinkedIns, no stock photos. Our team page is short on purpose — we're a small studio, we like it that way.
All names anonymized for the placeholder page. Replace with the real team when permissions are gathered.
Plus squad and staff-aug capacity. If we're sold out, we'll tell you the next slot honestly. No queue games.